
I’m an indie game developer currently working on Nightmare Inventory, a first-person horror game centered around exploration, item collection, and survival. The project focuses on creating a tense atmosphere, puzzle-based progression, and a haunting narrative that unfolds through the items you find. As I continue learning Unity, I’m actively refining gameplay systems, UI, and audio/visual horror elements. I regularly share development updates, prototypes, and early builds, and I welcome community feedback. Future updates will include expanded levels, improved enemy AI, and deeper story content.